Scritto da
Non Autenticato
il 2007-08-06 22:00:00.0 alle 2007-08-06 22:00:00.0
Quale linguaggio di scripting può essere questo?:
max_front_ratios = { }
combat = {
JAP = 150
}
###################################
# Ground Combat, Leaders and Garrisons
###################################
garrison = {
defend_overseas_beaches = no
home_multiplier = 1.0
overseas_multiplier = 0.5
home_peace_cap = 20
war_zone_odds = 2.0
key_point_prio_mult = 1.0
revolt_risk_mult = 1.0
# PRIORITIES:
beach = 0 # Beach level 2
capital = 40 # Our capital
human_border = 0 # Ignored for allied human players
war_target = 50 # The next country targeted for attack by this AI
opposing_alliance = 50 # For neutrals, all alliances are "opposing"
claim_threat = 0 # If we are neutral, countries with claims on us get this
unstable_border = 0 # Bordering countries at war with someone else get this
# Borders with specific countries
country_priorities = {
MON = -1
TAN = -1
SIK = -1
CHI = -1
AFG = -1
PER = 10
TUR = 20
FIN = 30
ROM = 25
POL = 75
GER = 75
USA = 75
ENG = 75
FRA = 75
ITA = 50
JAP = 100
MAN = 20
SWE = 20
NOR = 20
HUN = 15
SLO = 15
BUL = 15
}
province_priorities = {
187 = 50 # Leningrad
238 = 50 # Kiev
235 = 50 # Dnepropetrovsk
163 = 50 # Stalingrad
248 = 50 # Kharkov
277 = 50 # Bryansk
1372 = 50 # Vladivostock
133 = 50 # Murmansk
}
area_multiplier = {
113 = 2.0 # Murmansk
205 = 0.0 # Mazirbe (German Border easy surround hex)
}
}
front = {
recklessness = 1 # 0-3
distrib_vs_ai = even
distrib_vs_human = even
enemy_reinf_days = 6
reserve_prop = 0.1
panic_ratio_vs_ai = 2.0
panic_ratio_vs_human = 2.0
base_attack_odds = 1.3
min_attack_odds = 1.1
max_attack_odds = 3.0
reinforce_odds = 1.2
withdraw_odds = 0.6
enemy_handicap = { }
passivity = { }
}
max_front_ratios = { }
combat = {
JAP = 150
}
###################################
# Ground Combat, Leaders and Garrisons
###################################
garrison = {
defend_overseas_beaches = no
home_multiplier = 1.0
overseas_multiplier = 0.5
home_peace_cap = 20
war_zone_odds = 2.0
key_point_prio_mult = 1.0
revolt_risk_mult = 1.0
# PRIORITIES:
beach = 0 # Beach level 2
capital = 40 # Our capital
human_border = 0 # Ignored for allied human players
war_target = 50 # The next country targeted for attack by this AI
opposing_alliance = 50 # For neutrals, all alliances are "opposing"
claim_threat = 0 # If we are neutral, countries with claims on us get this
unstable_border = 0 # Bordering countries at war with someone else get this
# Borders with specific countries
country_priorities = {
MON = -1
TAN = -1
SIK = -1
CHI = -1
AFG = -1
PER = 10
TUR = 20
FIN = 30
ROM = 25
POL = 75
GER = 75
USA = 75
ENG = 75
FRA = 75
ITA = 50
JAP = 100
MAN = 20
SWE = 20
NOR = 20
HUN = 15
SLO = 15
BUL = 15
}
province_priorities = {
187 = 50 # Leningrad
238 = 50 # Kiev
235 = 50 # Dnepropetrovsk
163 = 50 # Stalingrad
248 = 50 # Kharkov
277 = 50 # Bryansk
1372 = 50 # Vladivostock
133 = 50 # Murmansk
}
area_multiplier = {
113 = 2.0 # Murmansk
205 = 0.0 # Mazirbe (German Border easy surround hex)
}
}
front = {
recklessness = 1 # 0-3
distrib_vs_ai = even
distrib_vs_human = even
enemy_reinf_days = 6
reserve_prop = 0.1
panic_ratio_vs_ai = 2.0
panic_ratio_vs_human = 2.0
base_attack_odds = 1.3
min_attack_odds = 1.1
max_attack_odds = 3.0
reinforce_odds = 1.2
withdraw_odds = 0.6
enemy_handicap = { }
passivity = { }
}
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Programmatori esperti di script @ 2007-08-06 22:00:00.0 di Non Autenticato
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■ @ 2007-08-06 23:20:00.0 di Non Autenticato
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■ @ 2007-08-06 23:19:00.0 di avvelentani
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■ @ 2007-08-06 22:17:00.0 di Non Autenticato
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