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il 2007-08-06 22:00:00.0 alle 2007-08-06 22:00:00.0
Programmatori esperti di script
Quale linguaggio di scripting può essere questo?:



max_front_ratios = { }



combat = {

    JAP = 150

}

###################################

# Ground Combat, Leaders and Garrisons

###################################

garrison = {

    defend_overseas_beaches = no

    home_multiplier     = 1.0

    overseas_multiplier     = 0.5

    home_peace_cap         = 20

    war_zone_odds         = 2.0

    key_point_prio_mult    = 1.0

    revolt_risk_mult    = 1.0



    # PRIORITIES:

    beach            = 0    # Beach level 2

    capital            = 40    # Our capital

    human_border        = 0    # Ignored for allied human players

    war_target        = 50    # The next country targeted for attack by this AI

    

    opposing_alliance    = 50    # For neutrals, all alliances are "opposing"

    claim_threat        = 0    # If we are neutral, countries with claims on us get this

    unstable_border        = 0    # Bordering countries at war with someone else get this



    # Borders with specific countries

    country_priorities = {

        MON = -1

        TAN = -1

        SIK = -1

        CHI = -1

        AFG = -1

        PER = 10

        TUR = 20

        FIN = 30

        ROM = 25

        POL = 75

        GER = 75

        USA = 75

        ENG = 75

        FRA = 75

        ITA = 50

        JAP = 100

        MAN = 20

        SWE = 20

        NOR = 20

        HUN = 15

        SLO = 15

        BUL = 15

    }

    province_priorities = {

        187 = 50 # Leningrad

        238 = 50 # Kiev

        235 = 50 # Dnepropetrovsk

        163 = 50 # Stalingrad

        248 = 50 # Kharkov

        277 = 50 # Bryansk

        1372 = 50 # Vladivostock

        133 = 50 # Murmansk

    }

    area_multiplier = {

        113 = 2.0 # Murmansk

        205 = 0.0 # Mazirbe (German Border easy surround hex)

    }

}

front = {

    recklessness         = 1 # 0-3

    distrib_vs_ai         = even

    distrib_vs_human     = even



    enemy_reinf_days    = 6

    reserve_prop        = 0.1

    panic_ratio_vs_ai    = 2.0

    panic_ratio_vs_human    = 2.0

    base_attack_odds    = 1.3

    min_attack_odds        = 1.1

    max_attack_odds        = 3.0

    reinforce_odds        = 1.2

    withdraw_odds        = 0.6



         enemy_handicap = { }

         passivity = { }

}

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